What's To Come


So, I said I'd get the game uploaded by Oct. 1st, and gosh darn it I did! That being said, the game may still be a bit of a work in progress. I've already identified some things I'll need to go back and fix in the coming days. For example, Richard's room can sometimes start with the voice recordings off because the button is too close to his profile in the previous scene, and the player needs to click the muted speaker in the top left to turn it back on. Some items are also either not consistently responding when they should or do respond when they shouldn't. All this will go under general bug fixes that need to get solved before launch, but the bigger goal for me is finishing all the levels of the full game by the end of the year... and that's right around the corner. Like this demo, it should be doable, but it's gonna take some attention. Then the real bug-fixing frenzy and promoting can begin in 2025. Right now, I'm just gonna take things one step at a time and take a little bit of a well earned break.

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